application for duplicity
« « « INFLEXIBLE » » »
Name: The Mandalorian "Mando," Din Djarin Door: door pass Previous acceptance: HERE Canon: The Mandalorian Canon Point: The Book of Boba Fett: Chapter 7 in the middle of the fight alongside Boba Fett and Free Town for Mos Pelgo before he reunites with Motto and discovers Grogu's choice. Age: Estimated to be in his late 30s Appearance: one, two, three History: "I'm a Mandalorian. Weapons are part of my religion." Following his previous stint in Duplicity, which he will remember, Din has learned what being planet-bound can mean in a positive sense. The regularity of friends who routinely lend a hand and relationships he never would have found on the outer rim. The way that the planet operates is so vastly different from what he knows as a member of the creed, but the acceptance he's found while trapped has allowed him to hone a side of himself that he rarely saw reason to use. A more patient and mindful side of his raise that he had yet to use as a bounty hunter. Personality: Positive Trait: Loyal "Loyalty and solidarity are the way." An orphan who witnessed his home planet of Aq Vetina being laid waste to by an army of Separatist Battle Droids and the death of his parents at their hands, he was taken in by a clan of Mandalorians as a foundling and taught their ways. Din, more than familiar with the cruelty of the world and grateful for their care and attention, was immediately committed to the creed and considered his adoption as a foundling into the ranks of the Mandalorians an honor. Their creed, made from stories of old and rooted in loyalty, solidarity, honor, integrity, helping brothers in arms, and keeping your word, became the law of his life, and he boasted it with pride and carried the helm with great reverence well into his adulthood. The Armorer: This is the Forge. It is the heart of Mandalorian culture. Just as we shape the Mandalorian steel, we shape ourselves. We all begin as raw ore. We refine ourselves through trials and adversity. Mando holds the oath of his people in high esteem, but excluding that truth, loyalty is deeply set into who he is as a person and is the largest aspect of his core self. Every journey he takes following his bounty on the child is one he makes out of honor and obligation. If one helps him, he helps them, against better judgment and through the possibility of grievous bodily harm. He travels the system, adopting outcasts and others on the fringes of society, asking nothing of them but to follow a basic code; if they oblige, he remains loyal to them. Even in the case of slights, redemption can be won, and if anyone who has assisted him in any capacity asks a favor, he will show up to help, unless otherwise indisposed. This loyalty ties into his deep sense of right and wrong and is a force of his truth that he is constantly having to levee against what is reasonable and rational. It always wins. As a foundling, knowing the weight of dependency and reliance, and having the good fortune to find a family despite his circumstances found family is the foundation of who he is. He shows great reverence for found family, friendship, and those who have helped him, and it goes well beyond a debt being paid and to the restoration of roots that run so deep they spring eternal. Negative Trait: Inflexible "Try it and I'll kill you. It is forbidden. No living thing has seen me without my helmet since I swore the Creed." In the face of constant adversity and a system on the fringes of chaos and collapse, Din holds tightly to his ideals. His dogged pursuit of what he considers to be his creed both fuels his resolve and subsequently isolates him from others. His inability to deviate from his principles reaps a consistent amount of strife upon his life and the lives of those he keeps company with. In season one, adamant about being distrustful of droids, he triples his work and the work of others (mechanics, for example), and financially burdens himself on top of it. While he considers his life as a bounty hunter for the guild an honorable source of income to begin with, his tenets regarding the job ultimately cater to his moral agenda and result in his ostracism from his career and a life on the lam, trading favors for financial scraps. Not only that, but his motivation to protect the foundling exposes his Mandalorian covert and kills many of his people as a direct result of his willingness to betray the guild on a whim. This deeply set in his ways dogmatic approach to stubborn rigidity in the face of a world that is walking on eggshells is perhaps the pinnacle of his character foundation and flaw in tandem. He is willing die from an injury sustained while trying to rescue the same kid he helped to abduct because he considers it the way, failing to recognize that the "no living thing," part of his creed did not apply to the IG-11 droid that saved his life after he forced Dune to leave with the child and allow him a warrior's death. Even afterward, he humanizes the IG-11 to cope with this truth and considers him a friend and a sentient being when neither is necessarily true. It's only when the IG-11 reverts to its base precepts that he inevitably abandons his newfound beliefs and weighs the droids on a begrudging case-by-case basis. Mayfeld: Yeah. Empire, New Republic. It's all the same to these people. Invaders on their land is all we are. I'm just sayin', somewhere someone in this galaxy is ruling and others are being ruled. I mean, look at your race. Do you think all those people that died in wars fought by Mandalorians actually had a choice? So how are they any different than the Empire. If you were born on Mandalore, you believe one thing, if you're born on Alderaan, you believe something' else. But guess what? Neither one of them exist anymore. Hey, I'm just a realist. I'm a survivor, just like you. When tasked to get the child to his people, Mando is willing to move heaven and earth to see it through. At the expense of his needs, at the expense of his comfort, and the general expense of others. Traveling "wanted," and with a price on his head, through a solar system with an underground empire trailing him as well as a gaggle of bounty hunters and unforgiving mercenaries. He doubles down on his doctrines throughout the ordeal and is challenged time and time again to alter them, taken with a widow on Sorgan, where he finds refuge waiting for some of the heat to die down. Despite being attracted to her and even the insinuation that he indulged upon that truth when she asks him to stay, he refuses, and even his compatriot in Cara Dune, a former shock trooper, addresses the continued sacrifice of his Mandalorian credo. This predilection to double down is tested again and again, when he has to betray the credo to ensure Grogu's safety, and then when he meets others of his kind who live by different rules and ethics than his own. His resolve remains despite his dismay at what he's willing to do and suffer through to see the ends justify the means, and he weighs the doctrines of foundling and Mandalorian in tandem, facing near death and even temporary apostasy and exile to prove his commitment. The creed and its conviction mean everything to him, and though it divides him from those who can't or won't understand, he holds to them no matter what it might cost. Allowing a former betrayer in Mayfeld to go free for honoring his credo and assisting him despite their differences, and ultimately forgiving and finding friendship in the same man who sent many Mandalorians to their death to capture and kill him when he betrayed the guild. He's even willing to travel to a planet laid waste to during the war, deemed poisoned, and cursed to be purified and accepted by his people once more. He cannot be convinced of anything different once he's set his mind to something, and should enlightenment fall under the terms of his beliefs, he will set his personal feelings and experiences, logic, and rationale aside to adhere to them. Bo-Katan Kryze: You should rest. I'll get you back to my ship soon enough. Negative Trait: Hardened "I Can Bring You In Warm, Or I Can Bring You In Cold." The bloodshed that surrounded the empire's fall and the battles that preceded the war that led to it rippled through race, ideology, and systemic differences alike. It cast a shockwave across the galaxy and touched all lives in one way or another. In Mando's case, it led to his willingness to adopt the Mandalorian way of life and to become a warrior in his own right. This truth and what he'd witnessed and been trained up in by extension gave him a very pragmatic outlook on his career as a bounty hunter, dead or alive, being a task given to him as often as kill or be killed. The creed, while not inherently harsh altogether, holds space for the harshness and depravity of life as it was and as it is. It allows for personal morals and ideals to color choices of merit, where execution is concerned, and being an outcast and solitary in a clan of one gave Mando an edge for those knee-jerk decisions and a blanket way to remain emotionally removed when necessary. He's the kind of man who doesn't flinch when he witnesses death and doesn't hesitate when he has to take a life. Nor does he consider it or weigh it once it is done. When tasked with bringing in a bounty, he first pursues the mark like he's stupid, presuming not to be aware to test the true nature of his bounty and levels the playing field to get a sense of who he's dealing with. Like a cat toying with its food, he's quick to snap and grab the illusion back, though, and always offers them the opportunity to go in willingly. This battle-hardened nature has been pounded into him and not just from his losses, or stories of genocide and the culling of his people, the destruction of planets, but through his work, and his integrity. The world is harsh, and it remains harsh. Living as judge, jury, and executioner when necessary means maintaining a high threshold for the same things that might sicken and terrify others. Fear, disgust, worry, doubt, they all get put on the back burner and not just where work is concerned but in all matters, because honor demands sacrifice, and sacrifice requires standing firm no matter the cost. Negative Trait: Aloof "One does not speak unless one knows." One of the most fundamental lessons from The Tribe is one of his most well-known and spoken-of traits, despite the irony evident in that. It is that Mando is not a man of many words, nor does he entertain many social pursuits. He has his moments of genuine interaction, but prefers to be a fly on the wall and let other people play their hands first. This laconic nature follows him around the outer ring and leaves an impression among even seasoned men like Greef Karga, who boasted his methodical nature and his ability to isolate enemies one by one by calling him a legend despite having been at odds with him in the past. The duality in being a silent man and allowing others to do the talking for him gives him the ability to not only stay focused but also to gain the upper hand or get a better understanding of a situation. Aboard the prison hulk with a crew of mercenaries, he'd previously worked with, his terse tendencies have purported a reputation entirely of Xi'an's own making and she goes onto believe her ideas of him because of his unwillingness to share and he lets her — going so far as to say, "I didn't take you for the type," and claims his bounty hunter code has made him soft when it comes to Grogu and his loyalty to the child. Mando never makes an attempt to correct her, nor does he discuss any of it or their plans in length. By focusing simply on the task at hand, he's able to best all of them after they double-cross him, and it goes to show that despite his impersonal and detached social applications that he is consistently paying attention. This taciturn approach to life stems from the structures of the covert that he was raised in, and emphasizes his dedication and discipline to the creed. Powers and Abilities: Djarin can withstand significant physical punishment, including blows that would incapacitate ordinary individuals. His beskar armor further enhances his durability, allowing him to withstand blaster fire and other attacks. Combat Mastery: He is an expert in hand-to-hand combat, proficient with various weapons, and adept at both offensive and defensive maneuvers. Expert Marksman: Din Djarin excels with all types of blasters, both at close and long range, and is also a skilled sniper. He's also shown incredible prowess and precision, with the tossing of bomb pucks and good sleight of hand. Enhanced Senses: Djarin's Mandalorian helmet provides him with enhanced vision, including infrared capabilities. Aside from the help of his helmet, his reflexes and peripheral vision are sharper than those of a typical human, thanks to training and lifestyle. Piloting: Djarin is a skilled pilot, capable of handling various spacecrafts, including his original gunship, the Razor Crest. After the events of season two, his classic craft is destroyed and he is outfitted with a much sleeker, faster, and more current hybrid sort of ship by Peli Motto, her droids, and the Jawas. As a Mandalorian, he is also a proficient navigator stating: "A Mandalorian has to understand maps and know their way around, that way you'll never be lost." Mechanics: He is also a skilled mechanic, capable of repairing and maintaining his own ship and other equipment, such as various weapons, and other components of life inherent to the systems in his time. Gadgetry: He utilizes a variety of gadgets, including a flamethrower, a whipcord launcher, and whistling bird missiles. If it can be handled like a weapon, it can be handled by a Mandalorian. Stealth, Tactical Acumen, and Tracking: Djarin demonstrates proficiency in stealth tactics and tracking skills. He's shown remarkable out-of-the-box thinking and an ability to calculate and concoct various plans surrounding his bounties, and the ability to think quickly on his feet helped him to escape a prison ship, take down an AT-ST, and kill a krayt dragon. Tactical maneuvers are something he can accommodate on the fly and an adaptability to the fight that he regularly employs. Linguistic Skills: He understands and communicates with various alien languages, including Jawas and Tusken Raiders. This is also to say that he learns how to adapt to and understand different cultures and languages on the fly, through immersion, given his creed and raise, and his rapt attention. Inventory: 01. Beskar body suit complete with the helmet but with none of its technological modifiers like flame throwers, whipcord, and whistling birds. Also excluded from the helmet will be the long-range audio capabilities and thermal optics. Essentially, it will just be the helmet, pauldrons, plated vest, vambrances, greaves, and boots with no additional modifications to house the usual weaponry. 02. Beskar Jetpack 03. Darksaber Samples: here, and here. |

newdlle